Two years ago
2 years ago I've started to work on Generation Ship as a libGDX project. I worked mostly on evenings and with long breaks, due to different stuff that happened around.
There are some factoids about the game:
In fact, first 2 days I hadn't worked with computer at all. I designed balance and screens on paper.
First two month(whole time of jam, and 3 weeks for recovery) I did not used git at all. I started to use version control on 18.2.2016.
In those two years I've moved from java 6 on Eclipse to java 8 on IntellijIdea. LibGDX updated it's version from 1.7.2 to 1.9.5. Gradle made a jump from 2.4 to 5.
The game now have 1 music theme, 11 sound effects, and 20 different sprites.
I've learned to pack an executable java game with jvm's for mac, linux and windows.
Despite some time I was off project, I think I made a progress. Looking to close all opened bugs and issues and release a next version.
Get Generation Ship
Generation Ship
Awaken by a distress call from home planet, captain of a ship must find his way home.
Status | In development |
Author | sheix |
Genre | Strategy |
Tags | 2D, libgdxjam1, resource-management, Space, Turn-based Strategy |
Languages | English |
More posts
- Why Generation Ship failed?Jul 29, 2019
- The work is going on, 0.0.8 is comingDec 05, 2017
- The project is still alive - and sounds good!Oct 09, 2017
- Quick fix 0.0.7.aMay 31, 2017
- 0.0.7 Release changelistMay 26, 2017
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